Wednesday, November 22, 2006

Houston, we have a problem

I was hoping to be able to launch my new idea in some form this week, but between work at home and away from home, and some technical difficulties (not forgetting our efforts to catch up with Lost) it's all gone a bit South for the moment.

All that has happened is my plans for a bit more development time have been pushed to this weekend instead of, well, now. It's annoying because I wanted to get this going as soon as possible, plus I'm getting hacked off having to skirt around what it is in these posts. My other worry is that I'm setting myself up for a fall when you lot turn round and tell me 'is that it?!'

Why does tiredness always bring with an acute sense of paranoia!?

Random statement I know, but it's been one of those weeks again, and sadly I think that's gonna remain until the end of January at work. Long story, can't be arsed to explain it, but let's just say things are not so rosey in that particular garden. What's going to happen, I don't know, but that sense of security I had has been etched away a little bit more now. Even more so because I know where I want life to take me in the next two years. It's only a job I know but it'll allow me over time to expand myself and start doing things I really wanna do, not what I have to to pay the bills.

Gaming wise, loving Call of Duty 3 online on the 360, total improvement over 2 in my opinion. Except for the fricking moron who set a game off last night on Team Battle, hour time limit, no kill limit. Yeah a whole hour of the same map over and over..............fuck me did it get boring! But that was the exception as most other games I'v played have been really enjoyable. Even more so when I can get people to communicate! Please people, if you play team based games online on any format and have voice chat facilities for god sake use it!

Gears of War also arrived in the post today. Only played it for an hour today so haven't got enough to form a proper opinion on yet (more in a few days) but it just hasn't grabbed me by the danglies yet. AI seems solid for allies and enemies, graphics are lush as expected, but I can't help shift the hype-over-content feeling it's given. Maybe it will change, but i~'ll certainly let you know.

That's it for now, more Lost Season 2 to watch!

TTFN

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